Monday, April 23, 2007

Smelly Polygons

Well here's the previous character but now in 3D. Doesn't look so hot even though it's a cartoony character. I need more geometry in the face; and having reference pictures would have possibly made it a little better. There's a lot of things I could have done better, EG: made his suspenders and belt loops, even adding some quick eyeballs, sticking his pistol in there, and adding some extra quality time to the texture. In the mean time, I also have the previous postings' character coloured in Flash, and his face and head is half done in the animation assets. So you should see him talking soon. Possibly in the next post.

1 comment:

marcus said...

Was his face stuck in a blender as a child?